
entityDef "graveyard_crypt_master_treasure_table"
{
	notrandom									1
	"treasure_table_2"							1
	"treasure_table_3"							2
	"treasure_table_4"							3
	"treasure_table_5"							4
	"treasure_table_6"							5
	"treasure_table_7"							6
	"graveyard_crypt_treasure_table_elite_1"	8
	"graveyard_crypt_treasure_table_elite_2"	11
	"graveyard_crypt_treasure_table_elite_3"	15
}

    "copper 20d400+6700"			1500
    "table tt_armor_7"				3000
    "table tt_weapons_7"			3000
    "table tt_consumables_3"		3000
	"table tt_rings_2"				100
	"table mystery_item"			100
	"table tt_unique_gear_1"		1


entityDef "graveyard_crypt_treasure_table_elite_1"
{
    "য ϑ 20d400+16700"			1200
    "table tt_armor_7"				3000
    "table tt_weapons_7"			3000
    "table tt_consumables_3"		2000
	"table tt_crypt_rings_1"		500
	"table mystery_item"			500
	"table tt_unique_gear_1"		10
}

entityDef "graveyard_crypt_treasure_table_elite_2"
{
    "য ϑ 20d800+36700"			1200
	"table tt_armor_8"				3000
	"table tt_weapons_8"			3000
	"table tt_consumables_3"		2000
	"table tt_crypt_rings_1"		500
	"table mystery_item"			500
	"table tt_unique_gear_1"		50

}

entityDef "graveyard_crypt_treasure_table_elite_3"
{
    "য ϑ 20d1400+59900"			1200
    "table tt_armor_9"				2500
    "table tt_weapons_9"			2500
    "table tt_awesome_armor_3"		500
    "table tt_awesome_weapons_4"	500
    "table tt_consumables_3"		2000
	"table tt_crypt_rings_1"		500
	"table mystery_item"			500
	"table tt_unique_gear_1"		100

}

entityDef "crypt_bookshelf_treasure_table"
{
	"health_potion"	10
}
